
Needs an intercept button to press if you're in the passing lane at the right time Lack of a realistic attacking AI to defend againstĪdd more set plays and have the AI use them frequently and strategically in attack You've played Fifa, Madden, and NBA 2k-you know what I'm talking about. Instead, need a jockey/breakdown button to put my player in this lock-on mode for better defending at the expense of speed. The auto-lock on the ball creates horrendous sliding and movement issues Rucking is in a good place, allowing for potential to steal ball You seem to have fixed the fullback, which is great I'd like to see kick chase (this could easily be a set play) and an aerial contest system I'd like to see a totally re-imagined passing, offloading, and kicking system Lots of slow-down and jerkiness stemming from a combination of an elongated acceleration curve, rough animations, and poor player positioning

Pod formation options don't reflect real-world formations Offloading from the shoulder buttons feels unresponsive (Rugby 08s offloading system is preferable) and sets the player up for failureĪll passes use the same animation and are at the same speed and trajectory, regardless of distance Passing and offloading need to feel more responsive, accurate, varied, and realisticįlat passes currently cause both players to stop mid-stride, killing forward movement hold down Left Trigger)for faster ruck recovery at the expense of an offensive move-it'll also make me feel like I'm doing something to initiate the break tackle chance instead of trying to hand-off every time because heading into contact without doing anything on the buttons feels wrong. Needs a 'protect ball' button option when carrying into contact (ex. Need more kick and passing/catching animations Tackle radius is too large, so that whether I get past a defender or not is dependent entirely on a successful sidestep or fend, not footwork and creating space This system encourages judicious use of the sprint button now, so would be good to make that knownĭefensive AI are like homing missiles-need drift defense and a more conservative rush-up to create more opportunities for turning defenders and creating holesĬonsider creating logic that moves the defensive AI towards the ball like a homing missile as is until they hit a certain radius from the ball-carrier, after which they'll become more conservative (could link this to the aggression stat).

Off-ball animations and/or HUD indicators to show exhaustion or tiredness would be great

Player speeds and pace of the game is in a good place The ruck system is in a good enough place currently to leave as is for now Set plays are a great addition that you need to expand on Satisfying bump-off and hand-off animations, but needs more finesse move, footwork options
