
Musketeers are the core of your army (although they are usually numerically inferior to other less expensive infantry units).

I guess if it's okay with them, it's okay with me.Īlthough each nation has its own set of units, there are several units available to all nations. For instance, most nations call an academy an academy but the Algerians have to go one better and call it a minaret. As an added bonus a lot of the buildings and units have the same basic characteristics but totally different names. Each nation has a unique architectural style to differentiate it from the others (they also have unique colors as well). Additionally you will come into contact with other powers, such as the Pirates found in the Caribbean campaign. Multiplay and random map missions add even more opportunities to get some serious play on.Ĭossacks offers 16 playable nations: Algeria, Austria, England, France, the Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine and Venice. There are also ten single, stand-alone missions that represent interesting historical scenarios. Each campaign has from seven to ten missions covering a range of locations and objectives (although most missions seem to be of the "kill them all" variety).

The four main campaigns cover the Thirty Years War, the Anglo-Spanish conflict in the Caribbean, the growth of Russia and the rebellion of the Cossacks. There are more than 85 wars during the period that the game covers and it looks like the developers have hit nearly all of them, at least in passing.
